Mastering Blender covers a wide variety of topics in Blender that are not covered in any other books. The book is divided into three parts. Part I deals with standard Blender functionality for intermediate and advanced users. Chapters include sculpting and retopo workflow, creating photorealistic seamless textures, compositing live video with the composite nodes system, and using the built-in video editor. Part II includes a complete introduction to Python and Python scripting for Blender, suitable for people with no programming experience and covering all major Blender-Python functionality. Part III gives a thorough introduction to the Blender game engine environment, including game programming with Python. Table of Contents.
Mastering Blender
This is the book for people who want to work with Blender’s powerful simulation functionality. BTAS covers soft bodies, cloth, particles, hair, fluid simulation, rigid bodies using the Bullet physics library and much more. The book is suitable for Blender users who are familiar with the basics of working with Blender.
Bounce, Tumble, and Splash!
Simulating the Physical World with Blender 3D
This is the book for Blender beginners and intermediate users with an interest in character creation and animation. The book covers all the basics of modeling, texturing, rigging, and bringing your character to life. You’ll start with a dull gray cube and end up animating a full-fledged CG character. The book covers action modifiers, Ipo drivers, non-linear animation, facial animation, and much more.
 
Introducing Character Animation with Blender
 
Spanish and Japanese
Editions Available
Japanese Edition Available
I’ve written several books on using the free/open source CG animation software Blender. If you’re interested in 3D graphics or animation there’s no better way to learn than to download Blender and read the online tutorials to get started. If you want to get serious, these books will help.